Global Studies Institute 주메뉴
OUR SPECIALIZED RESEARCH GROUPS AIM TO CREATE A NEW GENERATION OF 21ST CENTURY PROFESSIONALS, AND WE GUIDE AND ENCOURAGE STUDENTS REACH THEIR FULL ACADEMIC AND PRACTICAL POTENTIAL.
Students in the research group, GDF(Game Design Forum), learn game scenarios, concepts, architecture, and system planning. They are also trained to analyze and design games. In addition, they also participate various game competitions and present research papers in game planning. Seminars, workshops, and special lectures are regularly held as well.
Game Planning & Analysis, Game Projects
The goal of GI Lab is to foster human resources through practical game projects and R&D. GI Lab consists of a character production team and a background modeling team, and it is organized by researchers, undergraduate students, and graduate students. The character production team, based on the knowledge of anatomy and arts, makes digital characters The background modeling team, based on creating ideas, builds background environment. In particular, students can experience the practical projects directly through industry-university cooperation.
3D Modeling & Texturing related to Animation, Game, Movie and 3D Scanning & 3D Printing
The mission of the GD Lab is to pursue creative game design in cultural realms including technology, art, and humanities. The top-level initiatives of the lab focus on the following areas of investigation: Game System & Level Design, Emergent Game World based on Game Engine, Machinima(Cinematic Production using real-time Game Engine), Game User Research, and Analysis and Metrics.
We focus on educating students in concept design related to the next generation game, film, and animation. The CLab performs a variety of research activities to cultivate talented concept designers who combine creativity and practical production skills.
Concept Design, Character Design, Creature Design, UX Design
The Ani Duck Research Group focuses on cultivating students to be futuristic content professionals in the main-production part, especially dealing with character animation, through studying motion capture, stop motion, virtual studio, 3D printing, and 3D scanner. Based on this, the ADRG attempts to create and apply new forms of content.
CG Animation, 3D Print, Motion Capture, Digital Actor.
Artol (Brand Content Development Research Association) and Lookdev are composed of graduate and undergraduate students and aim to develop competitive brand contents. The purpose is to help creative contents win international film festival awards and make contributions to the visual industry. Through content development projects, studio visiting, competition and participation in film festivals and other activities besides the formal curriculum, Artol encourages students to become more creative and improve their ability to help students be qualified for internships in companies.
Independent Animation Film, TV Series Animation, Digital Contents, Digital Lighting & Composition
The goal of the RTAL is to optimize CG animation production and game production. The RATL focuses especially on the working pipeline. In addition, the research issues of RTAL are the fly techniques between game engine and animation, character set up, hair & fur effects and visual effects. Based on this, we attempt to foster professionals in the animation field.
Animation, Rigging, 3ds Max and Maya, VFX, Game Mobile
The Audiovisual Research Group promotes the quality of sound production through the analysis of a variety of video contents and research of the relationship between the 'screen' and 'sound'. In order to increase the production capacity, we perform experiments on sound software and hardware practice based on the balance of theory and practice.
Sound Design, Audiovisual Art, Interdisciplinary Research in Sound and Moving Image, Music Video
The 4K-3D Stereoscopic Visual Production Research Group aims to cultivate professionals to be able to produce 3D stereoscopic visual content based on practical experience and knowledge. We have produced 4K-3D stereoscopic visual films for the international conference of the Un (United nation) and in regard to this, our professional techniques are acknowledged across the world. our research group tries to improve the capacity of 3D circle images, holographic images and visual contents to be the top of this field.
Stereoscopic, 4K, Filming, Editing
The nextGen Cinematic Lab attempts to promote new techniques for VFX, lighting and compositing of animation, game engine and digital arts based on the concept of 'Auto-Magic'. nGCL(nextGen Cinematic Lab) consists of three research groups,'the Eye','the Brin'and'the Mind'. The research issues of 'the Eye' are VFX, 3D animation production, lighting and compositing. The second research group, 'the Brain', focuses on game engine, the fly techniques of 3D software in real time and production R&D. The third research group, 'the Mind', studies the visualization of the variety of pattern and digital arts.
VFX, Animation, Lighting, Compositing, RnD, Digital Art
The goal of TnT is to learn the latest visual effects techniques for creating special effects such as fire, explosions, tsunamis, tornadoes and blizzards through the High-End Graphic Package, Houdini. The main research issues are the development of 'Liquid Sim Pipeline', the establishment of 'Particle Fluid Surface System' and the application of 'Explosion & Destruction, Liquid Pipeline'. our members of research groups participate in brand projects and industry-university cooperation projects such as FX-artists.
Particle Effect, Fluid Simulation, Dynamics, FX R&D
The BIC offers opportunities to experience on-site contents industries through education programs such as Business Investment, Planning, Marketing, and Distribution. Students participate in the practical work of their specialism area and acquire both technologies and knowledge related to the field. Seminars are held every Saturday morning.
Contents Business, new Platform Planning, Chinese Contents Industry, Theme Park Industry