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The Department of Game Development offers six types of tracks according to industry standards and needs. Apart from traditional degrees covering a wide range of knowledge and practice areas in game technology, tracks focus on a specialist area of professional application. It is designed for technical experts in the fields of game client, game server, game databases and game AI. The goal of this Track is for students to develop more professionalism as beginning experts in each field, to produce the work as a specialist, and to sharpen detailed skills which help connect to the job fields.
This concentration includes the essential courses required for developing 2D games. Through this program, students aim to acquire the ability to program the UI, graphics, animation, effects, sound, mechanics, and gameplay that make up a 2D game client by using game development tools.
This concentration includes the essential courses required for developing 3D games. Through this program, students aim to acquire the ability to program the UI, graphics, animation, effects, sound, mechanics, and gameplay that make up a 3D game client by using game development tools.
This concentration includes the essential courses required for developing game AI. Through this program, students aim to acquire the programming ability to apply technical methods for building game AI, including artificial neural networks, and to integrate them into games in order to solve given problems.
This concentration includes the essential courses required for developing game servers. Through this program, students aim to acquire the ability to design game servers and program the technical components that make up a game server by using development tools.
This concentration includes the essential courses required for developing game tools. Through this program, students aim to acquire the ability to design game tools and program the technical components that make up those tools by using development tools.
This concentration includes the essential courses required for developing game databases. Through this program, students aim to acquire the programming ability to apply technical methods for building game databases and to integrate game servers with games in order to solve given problems.
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MD Title |
Type |
Completion Requirement |
Career Path |
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Curriculum |
Extra Curricular |
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2D Game Client |
Major Concentration |
•Game Design •2D Game Programming •Programming Method •Game Project |
Attendance of one or more industry expert lectures provided by the university-industry cooperation program |
2D Game Client Developer |
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3D Game Client |
Major Concentration |
•Game Tool Programming •Computer Graphics Programming •3D Game Programming •Using Engine Game |
Attendance of one or more industry expert lectures provided by the university-industry cooperation program |
3D Game Client Developer |
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Game AI |
Major Concentration |
•Linear Algebra •Computer Architecture •Artificial Intelligence Programming •Operating System |
Attendance of one or more industry expert lectures provided by the university-industry cooperation program |
Game AI Developer |
|
Game Server |
Major Concentration |
•Game Algorithm •Database System •Computer Network •Game Server Programming |
Attendance of one or more industry expert lectures provided by the university-industry cooperation program |
Game Server Developer |
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Game Tool Programmer |
Major Concentration |
•Game Tool Programming •Bachelor Thesis 1 •Bachelor Thesis 2 •Sound Workshop |
Attendance of one or more industry expert lectures provided by the university-industry cooperation program |
Game Tool Developer |
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Game Database Programmer |
Major Concentration |
•Database System •Research Methods •Portfolio |
Attendance of one or more industry expert lectures provided by the university-industry cooperation program |
Game Database Developer |
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