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ADCC operates the “Asian Design Erasmus Mobility Program,” a collaborative mobility initiative involving leading design universities across Asia. Through this program, ADCC promotes international mobility among students, emerging researchers, and faculty members while fostering global models for design education and research collaboration.

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ADCC Admin 2026-01-01 00:00

In the summer of 2025, students from the Dongseo University College of Design participated in a global workshop hosted by Musashino Art University in Japan.
More than a conventional class, the program provided students with opportunities to directly create and experience design in an environment where technology and art intersected.


The spaces of Musashino Art University themselves felt like part of the design experience. Within its open studio environments and experimental atmosphere, students began to approach design from new perspectives.
Rather than simply learning techniques, students naturally began to question how ideas are developed and transformed into creative outcomes.

The core theme of the workshop was Interaction Design.
Students used Arduino-based systems to connect sensors and create structures in which light and movement responded to human interaction.
Rather than producing design only for visual appreciation, students experienced design as something completed through interaction with users. Through repeated processes of coding, testing, and modification, their designs gradually became responsive and dynamic.

The exchange continued beyond the classroom.
Students cooked, shared meals, and spent time together, naturally building conversations and friendships. Communication that initially felt unfamiliar gradually became more comfortable through shared experiences.
Although the workshop focused on design, it ultimately became an opportunity to better understand people and cultural differences.

Through team projects, students developed and refined their ideas into tangible outcomes.
Concepts that had previously existed only as thoughts gradually took shape through prototyping, presentations, and feedback sessions. Advice from local faculty members encouraged students not only to revise their work, but also to think more deeply about the meaning and direction of design itself.
This process eventually connected to exhibition experiences. Interactive works displayed in exhibition spaces demonstrated that design is not simply something to be viewed, but something completed through participation and engagement.
By directly experiencing installations that responded to human movement and behavior, students naturally came to understand that design is not merely a finished object, but a process realized through interaction between users and environments.
For many participants, this became a turning point where ideas evolved beyond concepts into real experiences.

Although the workshop was relatively short, the changes it brought were significant.
Students broadened their perspectives on design and experienced firsthand the possibilities created through the integration of technology and creativity.
Most importantly, the program became an opportunity to realize that design is not created in isolation, but completed through people, environments, and shared experiences.
More than simply participating in a workshop, students experienced a meaningful turning point that encouraged them to reconsider the future direction of design and their own creative practices.