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Students in the Animation track study theoretical backgrounds and areas of expertise, emphasizing improving skills and knowledge for future careers. The course consists of knowledge and technical experience related to specialized industries such as storytelling, concept art, animation, character setup, modeling, and texture development. Professors promote the growth of students' significant competency by developing skills to maximize creativity and artistry and supporting students to pursue various activities in the field of animation.
| Professors | Major Areas | Research Areas |
| Hongsik Pak | Storytelling (Animation) | 1. Storytelling and immersion 2. Interactive New Media Content 3. Digital Actors and Cultural Heritage Restoration |
| Balgum Song | Character Setup | 1. Rigging and Animation Correlation 2. Plug-in developments for Maya 3. Simulations on Hair, Fur, and Cloth 4. Motion capture |
| Sojin Kim | 3D Modeling & Texture | 1. Computer Graphic Images in 3D Videos 2. 3D Character & Environment Concept Design and Development 3. 3D Modeling & texture for 3D Animation, Game, VR, Film, Commercials, Digital Art |
| Dohoon Kim | 3D Character animation & AI Animation | 1. Key-Frame 3D Character Animation 2. AI-driven Short Animated Film 3. Motion Capture Animation |
| Qu Lin | Animation Production | 1. 3D Character Key Animmation and Directing 2. Motion Capture 3. 3D VR Animation Production |
Students in the Film track study in-depth film theory alongside filmmaking's practical and technical skills. The program imparts the meaning and value of cinema as a tool to impress and delight audiences working in parallel with human spiritual values at the core of original and dynamic storytelling. Furthermore, it aims at fostering the creative growth and development of filmmakers who will be ready to face the realities of the film industry’s rapidly developing production and distribution technology. Pairing technical know-how and artistic ingenuity, students who complete their degree in the Film Track possess the practical skills necessary to advance in a career in film and television.
| Professors | Major Areas | Research Areas |
| Sunghoon Cho |
Development
Producing
|
1. Creating and Developing Storytelling of Narrative Structure 2. Analysis and research on the change and effect of meaning when delivering a story using various film languages 3. The effect of editing on storytelling |
| Guhee Yoon | Cinematography | 1. Applied Media Aesthetics and Sociocultural Theory 2. The Effect of Sociocultural Phenomenon on Visual Storytelling 3. Real-Time In-Camera VFX for Visual Storytelling: Virtual Production with Unreal Engine |
| Sébastien Simon |
Directing
Editing
|
1. Directing 2. Screenplay 3. Editing |
| Minjoo Kim | Sound Design |
1. Sound Production
2. Sound Effects
3. Music Composing
|
Students in the Visual Effects Track expand their knowledge-base and practical experience in the various fields of visual effects, such as compositing, VFX art, VFX concepts, VFX development, etc. Students explore cutting-edge technology and its role in how the VFX field integrates 3D generalized components with live-action film. The courses provide the theoretical and technical backdrop for the development of their research papers and focus on enhancing the skills and knowledge for their future careers.
| Professors | Major Areas | Research Areas |
| Zhou Jia Ni | VFX | 1. The Reproduction Workflow of Visual Effects from Offline to Real-time 2. VFX(simulation) Asset(The Simulation Asset of VFX in Virtual Production) 3. Screen aesthetics and visual effects of video works based on style and time) |
| Ji Yun | Visual Effects |
1. Unreal Engine
2. Nuke
3. Compositing
4. FX
|
| Jiyun Choi | Visual Effects, Look Development |
Game engine (Unity, Unreal) XR, Oculus Quest, Metaverse, etc.
|
This graduate program in Game Technology offers advanced courses in 3D Game Client development, 3D Physics, and Game Server architecture. Students gain hands-on experience through team-based projects, where they take on leadership roles and manage team members effectively. The program emphasizes both technical expertise and practical teamwork skills required in the modern game industry.
| Professors | Major Areas | Research Areas |
| JinTaek Seo | Game Development |
1. 2D/3D Game Client Development 2. Game Server Development 3. Game AI Integration 4. Creative Game Design |
| TaeSoo Yoon | Artificial Intelligence | 1. Game Development 2. Virtual Reality 3. Interactive Media 4. Artificial Intelligence |
Students in the Media Art track study theoretical backgrounds and practical approaches to contemporary media-based artistic practice, with an emphasis on interactive systems, immersive environments, real-time visuals, and spatial experiences. The program fosters creative and technical competencies that prepare students to produce innovative works across exhibitions, public visual environments, and emerging content industries.
| Professors | Major Areas | Research Areas |
| Seul Ki Lee | Real-Time Media Installation Art | 1. Media Art and Interactive Environments 2. Art, Technology, and Ethics 3. Generative AI in Creative Practice |
| Jung Hee Yu | Content Strategy |
1. Experience-oriented Content Strategy
|
| Chaehong Lim | Interactive Media |
1. Simulation-based Contents for Immersive Environmnet
2. Interactive and Spatial Media |