Visual ContentsHyper Connected Cummunity Labs

Hyper Connected Cummunity Labs

The research labs promoted by the Department of Visual Contents conduct continuous research and projects to develop technology and knowledge in the content area. In particular, it attempts a qualitative research approach directed by professors and students in project execution.

Researchers here are composed of competent professors with at least 10 years of experience in the field of content in this field. In addition, the research environment is supported so that they can work with a sense of responsibility and ownership by forming an organizational culture that is free and creative.

Each member places importance on creative ideas and expands their domain as a leader in the content industry through pioneering technology research and application that can contribute to the development of local communities, countries, and even humankind.

Cultural Heritage Digital Restoration Lab

Purpose
To operate the only digital restoration research institute of cultural heritage in Busan, Ulsan, and Gyeongsang Province.
  • Conducting joint research projects.
  • Digital archiving of cultural heritage.
  • Operating the Shape Data Digital 3D Restoration Technology Education Center.
  • Researching the Development and Utilization of Shape Data 3DScanning Technology Base Content.
Promotion Strategy
Constructing and operating of cultural heritage digital data conversion technology base industry-academic-research convergence platform.
Content
The company and International College(Animation & VFX major) conduct joint research projects. 
To see more content
if scroll left or right.
Classification Content
Technology development, New business creation, Collaborative project development
  • OSMU(one source multi use) Business Cooperation.
  • Derived as a new media content product according to media.
Creation of jobs
    • Related job creation of undergraduate, graduate internship, and employment/start-up.
Contributing to the development of community
  • Preservation, recording, restoration, and enjoyment of digital data of cultural heritage. (including historical figures, environment, etc.)
Cultural Heritage 3D Digital Archiving
  • Construction of archiving platform through the development of cultural heritage (including historical figures, environment, etc.) digital archetype data.
Operating the Shape Data Digital 3D Restoration Technology Education Center : Professional Manpower Training
  • Production of realistic content of cultural heritage. (including people and environment)
  • Joint development and human resource development through cooperation with overseas university research institutes and companies.
  • Opening the Digital Archetype Arts Show with community cultural education organization. (twice a year)
  • Opening or co-hosting cultural heritage (including people and environment) restoration related Symposium. (Once a year)
To see more content
if scroll left or right.
Trainee Performance details Period
Foreign students in the undergraduate course from the agreed universities Training for shape scanning and restoration technology of cultural heritage, people, and environment. Four times a year.
Graduate students and graduates
Undergraduate and graduate students from overseas agreed universities, exchange interns from overseas universities
Expectations
  • Human Resources development with convergent thinking, knowledge, technology, research capabilities necessary to construct digital archetype data of cultural heritage. (including people and environment)
  • Digital archetype data archiving of cultural heritage (including people and environment) preparing for the next generation digital twin platform.
  • Establishment of an industry-academic-research cooperative growth model
    - Creating high value-added through industry-academic joint technology development.
    - Activation of internships, employment, and start-up links.
    - Establishment of a curriculum tailored to industrial needs for foreign undergraduate and graduate students.
  • International cooperation: Promoting cooperation with overseas cooperative university research institutes and companies and establishing a global educational model.
  • Community contributions through the operation of university-specific digital museums.
  • Self-reliance through reinforcing of operation of the research institute.
Field of Study
Classification Content Note
Collaborative research partner Related industry Historical evidence, 3D scanning, CG implementation, and game engine technology.
Aim of the joint research project Digital restoration and archetype archiving Restoration implementation technology, archiving implementation technology.
An attribute of the collaborative research project 3D shape (Modeling & Texture) generative knowledge and technology development research Restoration of 3D digital cultural heritage,digital actors, and digital environment archiving
Field of technology development research System Design: research and business-related (AR, VR, XR, UI, UX, UF, etc.) Modeling & Texture: form, shape, texture, 3D scan data processing Cinematography & Lighting related image improvement research Matte Painting & Chroma-key collaborative research 360° VR: 360° filming related Composite & Editing research Convergence: Scan & VR 3D data scanning and shape restoration.
Types of participating member a) Professors, b) undergraduate students, c) master's · doctorate course students, d) international exchange student interns, e) employees of the company.
Directors
  • Professor Hongsik Pak
Equipment Utilization
-H/W & S/W : MantisVision-F6, Z+F 5010X / Leica Cyclone EPP, Reality Capture, Headus CyEdit

ANIMA Lab

  • A.N.I.M.A Lab (Artistic Narrative In Motion & Animation) is a premier research environment dedicated to the synergy of technical precision and artistic expression. The lab explores the entire spectrum of animation production, from intricate 3D modeling to advanced Technical Animation and Real-time Rendering via Unreal Engine. By grounding our research in the 12 Principles of Animation, Visual Storytelling, and Cinematic Lighting & Compositing, we foster creators who master both the 'how' of technology and the 'why' of artistic storytelling.
  • About this Research Lab
  • Masters the Art of Form: Provides deep dives into both Organic and Hard Surface 3D modeling to create believable characters and environments.
  • Visualizes Narrative Concepts: Conducts in-depth research on character/background visualization and concept design to translate complex story narratives into compelling visual languages.
  • Refines Aesthetic Quality: Researches Look Development and Lighting & Compositing to achieve cinematic visual excellence and stylistic depth.
  • Innovates Technical Workflows: Develops efficient production pipelines using Unreal Engine, Python/API tools, and complex biped/facial rigging systems.
  • Synthesizes Motion & Mechanics: Integrates Motion Capture data with fundamental body mechanics and acting to achieve high-fidelity animation.
  • Validates Through Practice: Supports student-led research and industry-linked projects that demand both technical rigor and creative narrative.
  • Collaborating Researchers
  • Prof. Song Balgum, Prof. Kim Sojin, Prof. Choi Jiyun, Prof. Kim Dohoon
  • Research Areas
  • Visual Strategy & Narrative: Character/Environment Concept Research, Story Visualization & Analysis, Visual Storytelling.
  • 3D Modeling & LookDev: Organic & Hard Surface Modeling, Advanced Texturing, Look Development (LookDev).
  • Lighting & Compositing: Cinematic Lighting, Digital Compositing, Visual Effects (VFX) Integration.
  • Real-time Engine Research: Unreal Engine based Animation Production, Virtual Production, Real-time Rendering.
  • Technical Animation: Production Pipeline & Systems, Python/API Tool Development.
  • Rigging: Complex Biped & Facial Rigging, Muscle/Cloth Simulation.
  • Animation Studies: Body Mechanics, Character Acting, 12 Principles of Animation.
  • Motion Capture: Mocap Data Integration, Performance Capture & Retargeting.

Location: NM601

Contact: Prof. Song Balgum

Email: sbu1977@dongseo.ac.kr

FINEST Lab

  • FINEST Lab (Filmmakers Never Stop) is a leading research environment dedicated to expanding the boundaries of next-generation filmmaking by integrating innovative spatial technologies with visual narrative. The lab explores the entire spectrum of modern image production, ranging from traditional live-action cinematography to Virtual Production (VP), high-end Visual Effects (VFX), and AI-driven post-production. Based on a harmony between the aesthetic principles of cinematography and cutting-edge digital technology, we cultivate future-ready filmmakers equipped with both technical precision and creative directorial authority.
  • About this Research Lab
  • Maximizing Visual Narrative: Conducts aesthetic research on visual implementation of themes and emotions through advanced cinematography and lighting design.
  • Constructing Digital Worldviews: Researches technologies for creating high-quality digital assets and environments that integrate seamlessly with live-action footage.
  • Innovating Real-time Production: Establishes virtual production workflows using LED walls and In-Camera VFX (ICVFX) to maximize production efficiency.
  • AI-driven Cinematic Solutions: Develops technologies for pre-visualization and post-production optimization using generative AI and algorithms.
  • Validating Technical Rigor: Produces global-standard results that satisfy both technical excellence and artistic value through industry-linked projects.
  • Collaborating Researchers
  • Prof. Guhee Yoon, Prof. Zhou Jiani, Prof. Ji Yun
  • Research Areas
  • Film Directing & Narrative Strategy: Script analysis, aesthetics of directing, and research on creative authority under algorithmic discipline.
  • Cinematography & Lighting: Live-action filming techniques, digital lighting design, and visual style development.
  • VFX & Compositing: Advanced digital compositing, matte painting, and integration of physics-based simulations.
  • Virtual Production: In-Camera VFX (ICVFX), real-time camera tracking, and digital set construction via Unreal Engine.
  • AI-Convergence Filmmaking: Research on pre-production and workflow automation using generative AI tools.
  • Technical Directing: Pipeline design and system optimization for implementing complex visual effects.
  • Post-Production: Video editing & sound design integration, and mastering process research.
  • FINEST Lab
  • Location
  • NM607
  • Lead Researcher
  • Prof. Sunghoon Cho

DDGBA Lab

DDGBA Lab (Design Dynamics and Global Brand Advancement) is a research environment based in Digital Design, dedicated to exploring how media art, user experience, and brand strategy can converge in contemporary digital culture. The lab investigates how visual systems, interactive media, spatial experiences, and emerging technologies can be transformed into meaningful brand experiences across local and global contexts. By combining creative experimentation with strategic thinking, DDGBA Lab fosters designers who understand not only how to create compelling digital experiences, but also how to communicate, position, and expand them as cultural and brand value.

Collaborating ResearchersProf. Seul Ki Lee, Prof. Jung Hee Yu

About this Research Lab

Connects Media Art and Brand Experience: Explores how media-based works, immersive visuals, and spatial interaction can be expanded into distinctive brand experiences.

Designs User-Centered Experiences: Studies how users engage with interfaces, spaces, and interactive content to create meaningful experiential journeys.

Builds Strategic Visual Systems: Develops visual systems that connect identity, typography, motion, and communication strategy.

Expands Global Brand Perspectives: Examines how cultural context, audience behavior, and market positioning shape brand communication.

Integrates Emerging Technologies: Applies AI, real-time media, and interactive tools to experimental and practice-based research.

Validates Through Practice: Supports graduate research, industry-linked projects, exhibitions, and collaborative outcomes.

Research Areas

Media Art & Spatial Experience: Interactive Media, Immersive Experience Design, Media Facade, Exhibition-Based Media.

UX & Experience Strategy: User Research, Experience Mapping, Interface Design, Service Design.

Brand Strategy & Identity Systems: Brand Positioning, Visual Identity Systems, Global Branding, Design Strategy.

Motion & Visual Communication: Motion Graphics, Typography, Editorial Systems, Visual Storytelling.

AI & Emerging Media: AI-Driven Visual Design, Generative Media, Real-time Media Systems, Creative Technology.

Cultural & Market Research: Cross-Cultural Communication, Audience Research, Global Market Trends, Digital Culture.