1학년
열린사고와표현 (Open Thinking and Expression)
게임학개론 (Game Studies)
게임개발경험(Game Development Experience)
프로그래밍입문(Introducing to Programming)
게임원화(Game Drawing)
전공과진로탐색(Major and Carrer Exploration)
고전으로세상읽기 (Reading the World in Classic Books)
예술학개론 (Introduction to Art)
캐릭터스컬팅(Character Sculpting)
C프로그래밍(C Programming)
게임컨셉디자인(Game Concept Design)
아이디어발상과게임스토리텔링(Idea Conceptoin & Game Storytelling)
게임엔진기초(Basic Game Engine)
3D그래픽의이해(3D Graphics basic)
2학년
게임기획 (Game Design)
게임일러스트레이션 (Game Ilustration)
윈도우프로그래밍(Window Programming)
3D모델링기초(Fundamental 3D Modeling)
게임수학(Game Mathmatics)
디지털스컬팅기초(Fundamental Digital Sculpting)
객체지향프로그래밍기초(Object-Oriented Programming Fundamentals)
게임프로젝트1(Game Project1)
자료구조 (Data Structure)
게임시스템기획(Game System Design)
디지털스컬팅고급(Advanced Digital Sculpting)
게임배경 모델링(Game Environment Modeling)
게임애니메이션(Game Animtion)
게임엔진활용1(Game Engine 1)
3학년
게임프로젝트2(Game Project 2)
컴퓨터그래픽스이론 (Theory of Computer Graphics)
3D모델링고급(캡스톤디자인) (Advanced 3D Modeling(Capston Design))
게임QA(캡스톤디자인) (Game QA)
3D배경디자인&엔진기초(3D environment Design & Engine basic)
게임아트워크숍1(캡스톤디자인) (Game Art Workshop 1)
객체지향프로그래밍고급(Advanced Object-Oriented Programming)
게임엔진활용2(Game Engine 2)
융합프로젝트1(캡스톤디자인) (Convergence Project 1)
게임인공지능 (Game Artificial Intelligence)
게임네트워크프로그래밍(캡스톤디자인) (Game Network Programming)
크리쳐모델링&텍스쳐기초(캡스톤디자인) (Fundmental Creature Modeling&Texture)
3D배경디자인&엔진고급(3D environment Design & Engine advanced)
4학년
융합프로젝트2(Convergence Project2)
크리쳐모델링&텍스쳐고급(캡스톤디자인)(Advanced Creture Modeling&Texture)
게임알고리즘(Game Algorithm)
프로그래밍포트폴리오(Programming Porfolio)
아트포트폴리오(캡스톤디자인)(Art Porfolio)
게임기술세미나(캡스톤디자인)(Game Skills-Up Seminar)
게임아트워크숍2(Game Art Workshop2)