Summary of Student Feedback on G-Star Participation
1. Positive Feedback
2. Areas for Improvement
- Booth Operations and Layout:
- Flow Issues: The structure led visitors to stay only in the Game Development area and leave, resulting in almost no visitors in the opposite (right) side and specific areas like Cinematography.
- Location Selection: Digital Design major works were placed in unnoticeable spots.
- Ambiguous Identity: The participation of the Computer Science department did not fit the overall context, making it difficult for visitors to understand what was being presented.
- Exhibition Content Quality:
- Outdated Works: Many games displayed were over 4 years old rather than recent works (Game Dev).
- Quality Concerns: 3D exhibits were shown as recorded videos rather than in playable forms, and questions were raised about whether the AI-generated videos on the main screen truly represented the school's capabilities.
- Lack of Participation: The low participation rate of Animation students was regrettable.
- Volunteer Motivation:
- Motivation dropped significantly when students had to explain others' works instead of their own (there was a clear difference in attitude between 4th-year and 3rd-year students).
- Administrative Communication (Tickets):
- There was a lack of prior notice regarding the restricted areas for the school-provided tickets. If known beforehand, students would have purchased full passes via early bird pricing.
3. Suggestions for Next Year
- Improvement of Exhibition Methods:
- Display 3D Animation works with interactive software that allows visitors to view and rotate models, rather than just as videos.
- Increase the number of monitors in the booth to showcase multiple projects simultaneously.
- Content Updates:
- Focus on exhibiting recent works by current students (game jams, assignments, passion projects, etc.) instead of past works, and have the creators explain them directly to boost motivation.
- Merchandise Sales (Revenue Generation):
- Consider selling merchandise based on student works, such as keychains, pins, and prints, similar to nearby booths. This would increase booth attractiveness and provide financial support to students."