The Department of Animation at the International College is dedicated to fostering professional artists who blend creative storytelling with advanced technical production.
By reflecting the rapid evolution of the media industry, our curriculum balances conceptual planning with rigorous, hands-on practical training.
To ensure our students thrive on a global scale, we offer robust international opportunities, including dual degrees, double majors, and joint education programs in collaboration with our prestigious partner universities worldwide.
Four Core Competencies
1
Planning & Creative Strategy
[Competency 01]
Focus: Concept Development, Narrative Structure, Visual World-building.
2
Technical Production & Execution
[Competency 02]
Focus: 3D Pipeline Mastery, Character Rigging, Visual Effects (VFX), Technical Direction.
Skills You Will Develop
Our curriculum is architected around two core pillars: Creative Planning and Technical Production. By the time you graduate, you will have mastered a comprehensive suite of industry-standard skills that bridge the gap between imagination and execution.
01. Creative Planning Competency
- Storytelling & Narrative: Master the art of scriptwriting and cinematic world-building.
- Concept Art: Develop visual styles, character designs, and environmental layouts.
- Pre-visualization: Translate abstract ideas into professional storyboards and matte paintings.
02. Technical Production Competency
- 3D Asset Creation: Advanced skills in Modeling, Texturing, and Character Rigging (Set-up).
- Performance Animation: Mastering lifelike motion for film, games, and digital media.
- VFX & Post-Production: Professional expertise in Lighting, Rendering, Compositing, and Rotoscoping.
Career Paths
The Department of Animation offers four specialized tracks aligned with global industry standards. These tracks are designed to transform students into high-level specialists by sharpening detailed technical skills and fostering professional portfolios that bridge the gap between academia and the global job market.
| Career Type |
Curriculum |
Career Path |
| Design and Storyboard |
- Digital Film Making
- Life Drawing
- Character Design
|
- Concept Designer
- Concept Artist
- Storyboard Artist
- Layout Artist
|
| Modeling |
- Creature Modeling & Texture Creation 1
- Environment Modeling & Texture Creation 1
- Creature Modeling & Texture Creation 2
- Environment Modeling & Texture Creation 2
|
- 3D Artist
- 3D Character Modeler
- 3D Environment Modeler
- 3D Texture Artist
|
| Rigging & Animation |
- Basic Rigging
- Advanced Rigging
- Character Animation Studio 1
- Character Animation Studio 2
|
- Rigger
- 3D Layout Artist
- 3D Animator
|
| VFX |
- Visual Effects 1
- Compositing 1
- Lighting & Rendering Creation
- Compositing 2
- Visual Effects
|
- 3D Lighting Artist
- Compositor
- Rendering Artist
- 3D Look Development Artist
- VFX Artist
|
GOALS: Fostering specialist based on industry standard
| CORE COURSES |
- Concept Arts
- Storytelling & Screen
- Modeling & Texturing
- Character Set-up
- Animation
|
- Lighting & Rendering
- Compositing
- Matte Painting & Rotoscoping
- Visual Effects
|
| CAREER PATHS |
Animation Production Artist |
Post Production Artist |
- Concept artist
- Modeling & texture artist (game, animation, film)
- Animator (game, animation, film)
- Character set-up technical director
|
- Effector (FX animator, game, animation, film)
- Compositor
- Match move specialist
- Rotoscoping artist
- Software developer (R&D)
|