
Professor: Jintaek Seo
- Research Areas : C/C++/C# Programming, Game programming with Unity Engine
- Student Leader : n/a
• Purpose
GP101 Lab is a research group dedicated to exploring and advancing the art and science of game development using Unity. Our primary goal is to cultivate student creativity, technical proficiency, and collaborative skills by designing, prototyping, and developing original games. We aim to bridge academic learning with real-world application through hands-on projects, workshops, and industry engagement.
• Research Interests
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- Game Mechanics and System Design
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- Interactive Storytelling and Narrative Structure
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- Artificial Intelligence in Games
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- Game User Interface (UI) and User Experience (UX)
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- Multiplayer and Networked Game Architecture
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- Mobile and Cross-Platform Game Development
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- Serious Games and Educational Applications
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- Procedural Content Generation
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- Game Engine Optimization and Performance Tuning
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- Virtual Reality (VR) and Augmented Reality (AR) Experiences
Open Source Projects
We are contributing to some open source projects.
• Rendering Engine Principle for Studying
- Rendering is an essential part of a game engine. This open-source project will help you understand the principles of the 3D rendering engine.
• 2D Physics Engine Principle for Studying
- This open-source project will help you understand the principles of the 2D physics engine.
• DiconServer(C++ Game Server Project)
- This project involves implementing a powerful game server using C++ and IOCP on the Windows platform.