The Department of Visual Contents offers
MA,MFA, and Ph.D. degrees in three disciplines of
ANIMATION,FILM, and VISUAL EFFECTS. All the coureses are
instructed inEnglish. Both Master’s and Ph.D. programs cultivate creative and convergent talents required
by industry,universities, and research institutes.
Animation Track
Students in the Animation track study
theoretical backgrounds and areas of expertise, emphasizing improving skills and knowledge for future
careers. The course consists of knowledge and technical experience related to specialized industries such as
storytelling, concept art, animation, character setup, modeling, and texture development. Professors promote
the growth of students' significant competency by developing skills to maximize creativity and artistry and
supporting students to pursue various activities in the field of animation.
Professors Information
Professors |
Major Areas |
Research Areas |
Hongsik Pak |
Storytelling (Animation) |
1. Storytelling and
immersion 2. Interactive New Media
Content 3. Digital Actors and Cultural Heritage
Restoration |
Balgum Song |
Character Setup |
1. Rigging and Animation
Correlation 2. Plug-in developments for
Maya 3. Simulations on Hair, Fur, and
Cloth 4. Motion capture |
Sojin Kim |
3D Modeling & Texture |
1. Computer Graphic Images in 3D
Videos 2. 3D Character & Environment Concept Design and
Development 3. 3D Modeling & texture for 3D Animation,
Game, VR, Film, Commercials, Digital Art |
Gu Lin |
Animation Production |
1. 3D Character Key Animmation and
Directing 2. Motion Capture 3. 3D VR Animation Production |
Jiang Hai Tao |
3D Modeling & Texture |
1. 3D Modeling & texture for photorealistic
rendering 2. A Study on the Development of Digital Human
Production Using Game Engine 3. Virtual Production
Pipeline |
Film Track
Students in the Film track study
in-depth film theory alongside filmmaking's practical and technical skills. The program imparts the
meaning and value of cinema as a tool to impress and delight audiences working in parallel with human
spiritual values at the core of original and dynamic storytelling. Furthermore, it aims at fostering the
creative growth and development of filmmakers who will be ready to face the realities of the film
industry’s rapidly developing production and distribution technology. Pairing technical know-how and
artistic ingenuity, students who complete their degree in the Film Track possess the practical skills
necessary to advance in a career in film and television.
Professors Information
Professors |
Major Areas |
Research Areas |
Hongsik Pak |
Storytelling (Animation) |
1. Storytelling and
immersion 2. Interactive New Media Content 3. Digital Actors and Cultural Heritage Restoration |
Balgum Song |
Character Setup |
1. Rigging and Animation
Correlation 2. Plug-in developments for Maya 3. Simulations on Hair, Fur, and Cloth 4. Motion capture |
Sojin Kim |
3D Modeling & Texture |
1. Computer Graphic Images in 3D
Videos 2. 3D Character & Environment Concept Design and
Development 3. 3D Modeling & texture for 3D Animation,
Game, VR, Film, Commercials, Digital Art |
Gu Lin |
Animation Production |
1. 3D Character Key Animmation and
Directing 2. Motion Capture 3. 3D VR Animation Production |
Jiang Hai Tao |
3D Modeling & Texture |
1. 3D Modeling & texture for photorealistic
rendering 2. A Study on the Development of Digital Human
Production Using Game Engine 3. Virtual Production
Pipeline |
Visual Effects Track
Students in the Visual Effects Track expand their knowledge-base and practical
experience in the various fields of visual effects, such as compositing, VFX art, VFX concepts, VFX development,
etc. Students explore cutting-edge technology and its role in how the VFX field integrates 3D generalized
components with live-action film. The courses provide the theoretical and technical backdrop for the development
of their research papers and focus on enhancing the skills and knowledge for their future careers.
Professors Information
Professors |
Major Areas |
Research Areas |
Zhou Jia Ni |
Film & VFX |
1. The Reproduction Workflow of Visual Effects
from Offline to Real-time 2. VFX(simulation) Asset(The
Simulation Asset of VFX in Virtual Production) 3. Screen
aesthetics and visual effects of video works based on style and time) |
Jiyun Choi |
Visual Effects, Look Development |
Game engine (Unity, Unreal) XR, Oculus
Quest, Metaverse, etc. |